It has been two decades since the legendary game debuted in North America, giving everyday gamers the means to feel like rock legends. Not literally, but try telling that someone who's mastered Free Bird’s lengthy guitar solo before an enthusiastic crowd of friends.
Created by the developers, the game gave players a guitar-shaped controller to follow coloured notes scrolling down the display synchronized to a song. Each riff mimicked specific notes, producing the sensation of an authentic performance.
The studio had already experimented in the music genre prior to teaming up with RedOctane, later purchased by Activision in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable franchise which made a remarkable influence for many musicians included, introducing classic groups to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the recordings – despite the fact the first two games primarily featured rerecorded tracks.
“We reproduced every song since the cost prohibitive,” he says. “Despite having the necessary permissions alone, it proved nearly impossible. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when the game took off, and record sales and radio play were going up, everyone wanted to be in.”
He continues: “Among the amazing things was how many parents reached out and thanked us for introducing their children to the music they adored. It evolved into a multigenerational thing.”
Timeless Music Finds a New Audience
Northern Irish blues-rock band the Answer had their track in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers how the series revived older hits back into vogue: “Guitar Hero provided a bigger, new demographic. Typically this had been considered outdated material, but then once it got included in the title young people were finding it, suddenly it became trendy. That legitimised the genre, and got rid of the outdated tag. It provided all our music a new life.”
At that time, the Answer’s first record was still not available stateside, meaning Guitar Hero was a key medium for exposure for the band during their US tour supporting the rock giants. “Their crew had on the song during travel, and some of them knew us from Guitar Hero,” he notes.
Major Band Titles Enduring Influence
Rock’s heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around their music collections and associated stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the band more money than any of their studio albums. It moved more than half a million units upon release, and demand for Aerosmith’s music rose of up to 40% during an era as the industry was already collapsing.
The series continues to inspire quick-handed fanaticism within the community. Recently, an online personality completed an impressive attempt featuring the challenging track – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics but an array of customisation options. The song is difficult even in the hardest setting, not to mention played at increased tempo while hitting a single one of the thousands of cues. They stated it took nine months of practice.
“Guitar Hero offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to pick up actual weapons and enlist,” notes DragonForce guitarist the artist.
DragonForce had already completed a profitable run before Through the Fire and Flames was featured on Guitar Hero III, but Li says it made them a household name. “I remember our distributors informing us that our records were moving like crazy,” he shares. “It exploded when we next toured, and we were playing just before the headliners on the Mayhem festival.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it risked eclipsing all other the band has done. Last year, the song featured in promotional material for a major film. “In the past I thought differently, but now I accept it,” he admits. “If you only listen to a single track, that's fine – each person has a unique musical journey and I'm pleased we’ve been part of people’s lives”.
Enduring Impact from the Plastic Guitar
The best marketing, whether it’s for cars, clothes or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the co-founders believed there’s an instinctive human desire to make music, and they wanted to use technology to enable everyone to participate”.
The majority installments were released in just a five-year period from 2005 to 2010, featuring spin-offs such as DJ Hero, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, except for a short-lived revival in 2015.
Games like the fan project and Fortnite Festival have maintained the scene alive, and there’s expectations of something from the original publisher on the way. Recently formed developers has entered production on its debut rhythm-based title. The initial creators are both involved in advisory roles. Are gamers prepared to welcome another game following the classic?
“Our team believed such titles might become like Madden allowing annual releases,” he remarks. “With abundant new music it could remain perennially popular, thus I remain optimistic. It's entirely possible for it to persist for future fans.”